Exciting technical conference, by JGNavarro, unravelling all the secrets in the development of Operation Alexandra.
Operation Alexandra is a new iteration of the 4MHz development engine. On the one hand, an extraordinary graphical richness is enhanced through the use of variable sized metatiles. On the other hand, a new system of action management through interruptions, allowing the main character to move at 25fps, as well as a large number of enemies and projectiles on screen.
Undoubtedly, an essential talk for all those interested in 8bit development.