Team History

Highlights and most relevant facts
2012
04 MAY, 2012
Sardina Forever for Amstrad CPC at RetroMadrid
JGNavarro presents Sardina Forever for Amstrad CPC at RetroMadrid. It is a remake of Sabrina, a video game that he himself programmed in the '80s without having reached the age of majority and that was the target of virulent criticism at the time. It features music by McKlain, so this milestone is considered the germ of 4MHz.
2013
HUERFANA
Esta caja estĆ” oculta desde la secciĆ³n RESPONSIVE para que la siguiente caja comience con una alineaciĆ³n diferente a la Ćŗltima caja del aƱo anterior.
2 SEPTEMBER, 2013
New website and video game project
4MHz launches its website and publishes the development of its first video game:
Juan Carmona in Search of the Lost CPC in the Kingdom of Princess Ochobitera.
With graphics by Toni GƔlvez and a title as long as genuine, it never saw the light in favor of other projects.
2015
18 DECEMBER, 2015
Adios a la Casta: Episodio 1 is released.
Adios a la Casta: Episodio 1 for Amstrad CPC 128kb is released. Delicious graphics in mode 1 by DaDMaN and biting political references according to the combustive moments lived in Spain. We earned our first arch-enemies, because not everyone understood the satire of the work...
2016
HUERFANA
Esta caja estĆ” oculta desde la secciĆ³n RESPONSIVE para que la siguiente caja comience con una alineaciĆ³n diferente a la Ćŗltima caja del aƱo anterior.
22 JUNE, 2016
SAD1942 joins the team!
Juan Esteban, a.k.a. SAD1942, joins the 4MHz team. A true wizard of the Amstrad "pixel brick" and a genius in colour treatment.
20 SEPTEMBER, 2016
Adios a la Casta: Episodio 2 is released
Adios a la Casta: Episodio 2 is published for Amstrad CPC 128kb. It stands out for more mature technical development than the previous release and for continuing with a somewhat irreverent theme.
2017
10 APRIL, 2017
El Tesoro Perdido de CuauhtƩmoc is released
The reception by the retro scene and gamers is spectacular, highlighting its graphics, level design, gameplay, melodies and fluidity.
02 JULY, 2017
LordFred joins the team!
Daniel CelemĆ­n, a.k.a. LordFred, joins the 4MHz team. A true pixel-art talent with overflowing creative energy.
10 NOVEMBER, 2017
Profanation 2 is released for Amstrad CPC 64kb
Profanation 2: Escape from Abu Simbel is the official sequel to Dinamic's acclaimed video game, Abu Simbel Profanation, boasts a difficulty only suitable for tough guys raised in the '80s. This development was a major technical innovation at the programming level, laying the foundations of an engine capable of handling metatiles to achieve more spectacular designs and occupy less memory.
2018
HUERFANA
Esta caja estĆ” oculta desde la secciĆ³n RESPONSIVE para que la siguiente caja comience con una alineaciĆ³n diferente a la Ćŗltima caja del aƱo anterior.
18 MARCH, 2017
Azicuetano joins the team!
Rafa Castillo, a.k.a. Azicuetano, joins the 4MHz team. Designer, pixel artist and meticulous game designer, he brings an interesting holistic vision thanks to his programming experience.
15 OCTOBER, 2018
Malasombra development moves to NES
After a series of successful tests, the team decides to migrate the development of Malasombra, in process for Amstrad CPC, to the NES console. A complicated decision that implied leaving our comfort zone, but necessary given the ambition deposited in this project.
10 NOVEMBER, 2018
Operation Alexandra is released for Amstrad CPC 64kb
A twist on the development engine allows a use of dynamically sized metatiles, allowing a good level of compression and a richness of scenarios unusual in 64kb developments.
2019
04 APRIL, 2019
The distribution of Repoker de Ases begins
A compilation of all the games developed to date for Amstrad (with the exception of Operation Alexandra) in Dandanator model cartridge format. This is the first commercial mass production of this type of cartridge, and a great technical and logistical challenge for the whole team.

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