Baba's Palace

What are you waiting to undertake one of the greatest mental challenges for Amstrad CPC?
https://www.4mhz.es/wp-content/uploads/2023/06/4mhz-babas-palace-cover.jpg

Credits

Plataform: Amstrad CPC 64KB

Code & GFX: Azicuetano

Music & Fx: McKlain

Testing: IvƔn Castillo, Alberto Meseguer

Game Cover: Azicuetano

Release date: Nov 10, 2017

Screenshots

Videos

https://www.4mhz.es/wp-content/uploads/2023/01/banner-RVM-square-light-v2.jpg

The Story

Help Shaolin Kid and Little Indian to solve puzzles and clear enemies from 100 levels while you descend into the depths of the Baba Yaga witch palace in search of a great secret.

This story, like many of the most fascinating stories, begins in a place far, far away….

In an enchanted land, in a dream world, Shaolin Kid, a seasoned martial arts apprentice, wandered through distant lands with the intention of improving his fighting technique and helping those oppressed by the injustices and abuse of the powerful.

As chance True to his philosophy of life, he tried to find comfort for his hapless friend, and promised to do everything in his power to bring his beloved father back to life.

To achieve such a purpose, there was only one thing to do: to obtain the elixir of life. A very difficult undertaking, since no one knows for sure where to find such a magical concoction… But the difficulty of their task did not make them give up; on the contrary, it was the seed of an inner strength that led them to cross high mountains, vast plains and lush forests in search of the longed-for elixir.

And it was not until many days later that, in a remote village, a villager told them of the fantastic powers of the witch Baba Yaga. So, fully confident that their reasonable request would be granted by the witch, Shaolin Kid and Little Indian set out for her majestic palace…

The Game

A mental challenge to test your planning ability and strategic skills.

Your objective is to clear the 100 levels that make up Baba’s Palace. To pass each level you must eliminate all the enemies that appear in it. Eliminating an enemy is easy, you just have to reach him from the side You just have to get to him from the side and your character will destroy him with one blow, taking over his space.

There are levels where you control the Shaolin Kid and others where you can control both the Shaolin Kid and Little Indian, although in the latter case you can only control one of them at a time. To switch control from one character to the other, press the ACTION key (by default, SPACE BAR or JOYSTICK BUTTON).

The levels are made up of the following elements, which you can interact with to achieve your goal:

https://www.4mhz.es/wp-content/uploads/2023/02/Hard-terrain-160x160.png
SOLID BLOCK

Onā€‹ ā€‹theseā€‹ ā€‹blocksā€‹ ā€‹youā€‹ ā€‹canā€‹ ā€‹walk,ā€‹ ā€‹butā€‹ ā€‹youā€‹ ā€‹willā€‹ ā€‹notā€‹ ā€‹beā€‹ ā€‹ableā€‹ ā€‹toā€‹ ā€‹crossā€‹ ā€‹themā€‹ ā€‹or modifyā€‹ ā€‹themā€‹ ā€‹inā€‹ ā€‹anyā€‹ ā€‹sense.
Theyā€‹ ā€‹makeā€‹ ā€‹upā€‹ ā€‹theā€‹ ā€‹basicā€‹ ā€‹structureā€‹ ā€‹ofā€‹ ā€‹aā€‹ ā€‹level.

https://www.4mhz.es/wp-content/uploads/2023/02/Soft-terrain-160x160.png
SAND BLOCK

Thisā€‹ ā€‹typeā€‹ ā€‹ofā€‹ ā€‹blockā€‹ ā€‹canā€‹ ā€‹beā€‹ ā€‹destroyed.ā€‹ ā€‹Youā€‹ ā€‹canā€‹ ā€‹walkā€‹ ā€‹onā€‹ ā€‹them,ā€‹ ā€‹butā€‹ ā€‹alsoā€‹ ā€‹cross themā€‹ ā€‹fromā€‹ ā€‹theā€‹ ā€‹sidesā€‹ ā€‹andā€‹ ā€‹destroyā€‹ ā€‹them,ā€‹ ā€‹therebyā€‹ ā€‹modifyingā€‹ ā€‹theā€‹ ā€‹structureā€‹ ā€‹of theā€‹ ā€‹level.

https://www.4mhz.es/wp-content/uploads/2023/02/Stone-160x160.png
STONE

Stonesā€‹ ā€‹areā€‹ ā€‹solidā€‹ ā€‹elementsā€‹ ā€‹thatā€‹ ā€‹youā€‹ ā€‹canā€‹ ā€‹walkā€‹ ā€‹onā€‹ ā€‹andā€‹ ā€‹thatā€‹ ā€‹canā€‹ ā€‹notā€‹ ā€‹be destroyed.ā€‹ ā€‹Theā€‹ ā€‹stonesā€‹ ā€‹canā€‹ ā€‹beā€‹ ā€‹pushedā€‹ ā€‹fromā€‹ ā€‹theā€‹ ā€‹sides,ā€‹ ā€‹asā€‹ ā€‹longā€‹ ā€‹asā€‹ ā€‹thereā€‹ ā€‹isā€‹ ā€‹a spaceā€‹ ā€‹adjoiningā€‹ ā€‹theā€‹ ā€‹otherā€‹ ā€‹side.

https://www.4mhz.es/wp-content/uploads/2023/02/Mummy-160x160.png
https://www.4mhz.es/wp-content/uploads/2023/02/Skeleton-160x160.png
GROUND ENEMY

Thisā€‹ ā€‹enemyā€‹ ā€‹typeā€‹ ā€‹isā€‹ ā€‹alwaysā€‹ ā€‹onā€‹ ā€‹someā€‹ ā€‹levelā€‹ ā€‹element.ā€‹ ā€‹Toā€‹ ā€‹eliminateā€‹ ā€‹themā€‹ ā€‹you mustā€‹ ā€‹approachā€‹ ā€‹themā€‹ ā€‹withā€‹ ā€‹yourā€‹ ā€‹characterā€‹ ā€‹fromā€‹ ā€‹theā€‹ ā€‹sides.

Ifā€‹ ā€‹youā€‹ ā€‹modifyā€‹ ā€‹theā€‹ ā€‹elementā€‹ ā€‹onā€‹ ā€‹itā€‹ ā€‹is,ā€‹ ā€‹forā€‹ ā€‹example,ā€‹ ā€‹pushingā€‹ ā€‹aā€‹ ā€‹stone,ā€‹ ā€‹theā€‹ ā€‹enemy willā€‹ ā€‹fallā€‹ ā€‹untilā€‹ ā€‹landingā€‹ ā€‹onā€‹ ā€‹anotherā€‹ ā€‹elementā€‹ ā€‹thatā€‹ ā€‹accordingā€‹ ā€‹toā€‹ ā€‹theā€‹ ā€‹level.

https://www.4mhz.es/wp-content/uploads/2023/02/Phantom-160x160.png
https://www.4mhz.es/wp-content/uploads/2023/02/Bat-160x160.png
FLYING ENEMY

Unlikeā€‹ ā€‹theā€‹ ā€‹enemyā€‹ ā€‹onā€‹ ā€‹theā€‹ ā€‹ground,ā€‹ ā€‹thisā€‹ ā€‹enemyā€‹ ā€‹isā€‹ ā€‹alwaysā€‹ ā€‹flying,ā€‹ ā€‹soā€‹ ā€‹modifying theā€‹ ā€‹elementā€‹ ā€‹overā€‹ ā€‹whichā€‹ ā€‹itā€‹ ā€‹isā€‹ ā€‹wouldā€‹ ā€‹haveā€‹ ā€‹noā€‹ ā€‹effectā€‹ ā€‹onā€‹ ā€‹him.

Inā€‹ ā€‹theā€‹ ā€‹sameā€‹ ā€‹wayā€‹ ā€‹asā€‹ ā€‹theā€‹ ā€‹groundā€™sā€‹ ā€‹enemies,ā€‹ ā€‹itā€‹ ā€‹isā€‹ ā€‹eliminatedā€‹ ā€‹byā€‹ ā€‹accessingā€‹ ā€‹its positionā€‹ ā€‹fromā€‹ ā€‹theā€‹ ā€‹sides.

https://www.4mhz.es/wp-content/uploads/2023/02/Ladder-160x160.png
LADDER

Theā€‹ ā€‹ladderā€‹ ā€‹willā€‹ ā€‹allowā€‹ ā€‹yourā€‹ ā€‹toā€‹ ā€‹moveā€‹ ā€‹upā€‹ ā€‹andā€‹ ā€‹down.ā€‹ ā€‹Youā€‹ ā€‹canā€‹ ā€‹alsoā€‹ ā€‹jump betweenā€‹ ā€‹adjacentā€‹ ā€‹stairsā€‹ ā€‹thatā€‹ ā€‹areā€‹ ā€‹atā€‹ ā€‹theā€‹ ā€‹sameā€‹ ā€‹height.

https://www.4mhz.es/wp-content/uploads/2023/02/Little-Indian-sleep-160x160.png
https://www.4mhz.es/wp-content/uploads/2023/02/Shaolin-Kid-sleep-160x160.png
BUDDY

Atā€‹ ā€‹certainā€‹ ā€‹levelsā€‹ ā€‹youā€‹ ā€‹canā€‹ ā€‹controlā€‹ ā€‹twoā€‹ ā€‹characters,ā€‹ ā€‹butā€‹ ā€‹onlyā€‹ ā€‹oneā€‹ ā€‹characterā€‹ ā€‹atā€‹ ā€‹a time.

Youā€‹ ā€‹willā€‹ ā€‹notā€‹ ā€‹beā€‹ ā€‹ableā€‹ ā€‹toā€‹ ā€‹push,ā€‹ ā€‹cross,ā€‹ ā€‹eliminateā€‹ ā€‹orā€‹ ā€‹occupyā€‹ ā€‹theā€‹ ā€‹spaceā€‹ ā€‹ofā€‹ ā€‹the non-activeā€‹ ā€‹character,ā€‹ ā€‹butā€‹ ā€‹youā€‹ ā€‹canā€‹ ā€‹placeā€‹ ā€‹yourselfā€‹ ā€‹onā€‹ ā€‹topā€‹ ā€‹ofā€‹ ā€‹it,ā€‹ ā€‹walkā€‹ ā€‹overā€‹ ā€‹or dropā€‹ ā€‹itā€‹ ā€‹byā€‹ ā€‹eliminatingā€‹ ā€‹theā€‹ ā€‹elementā€‹ ā€‹onā€‹ ā€‹whichā€‹ ā€‹theā€‹ ā€‹partnerā€‹ ā€‹is.

After eliminating the last enemy of each level, a LEVEL CODE will be displayed, which will allow you to continue the game at another time by remembering the levels you have already passed.

During the game, you can view the last level code provided again either by pressing ESC during a game or by returning to the main menu.

Trailers

Loading Instructions

Cassette version:

Amstradā€‹ ā€‹CPCā€‹ ā€‹464/464ā€‹ ā€‹plus
Insertsā€‹ ā€‹theā€‹ ā€‹cassetteā€‹ ā€‹inā€‹ ā€‹theā€‹ ā€‹tapeā€‹ ā€‹unitā€‹ ā€‹andā€‹ ā€‹checkā€‹ ā€‹thatā€‹ ā€‹cassetteā€‹ ā€‹isā€‹ ā€‹fullyā€‹ ā€‹rewound.ā€‹ ā€‹Thenā€‹ ā€‹type RUN”ā€‹ā€‹ ā€‹andā€‹ ā€‹pressā€‹ ā€‹ā€‹ENTER/RETURNā€‹.ā€‹ ā€‹Followā€‹ ā€‹theā€‹ ā€‹instructionsā€‹ ā€‹onā€‹ ā€‹screen.

Amstradā€‹ ā€‹CPCā€‹ ā€‹664/6128/6128ā€‹ ā€‹plus
Connectsā€‹ ā€‹anā€‹ ā€‹appropriateā€‹ ā€‹cassetteā€‹ ā€‹recorderā€‹ ā€‹asā€‹ ā€‹definedā€‹ ā€‹inā€‹ ā€‹theā€‹ ā€‹userā€‹ ā€‹manual.ā€‹ ā€‹Insertā€‹ ā€‹the rewoundā€‹ ā€‹tapeā€‹ ā€‹inā€‹ ā€‹theā€‹ ā€‹recorderā€‹ ā€‹cassette,ā€‹ ā€‹typeā€‹ ā€‹ā€‹|TAPEā€‹ā€‹ ā€‹thenā€‹ ā€‹pressā€‹ ā€‹ā€‹ENTER/RETURN.ā€‹ ā€‹ā€‹Thenā€‹ ā€‹type RUN”ā€‹ā€‹ ā€‹andā€‹ ā€‹pressā€‹ ā€‹ā€‹ENTER/RETURNā€‹ ā€‹ā€‹again.ā€‹ ā€‹Followā€‹ ā€‹theā€‹ ā€‹instructionsā€‹ ā€‹onā€‹ ā€‹screen. (Theā€‹ ā€‹symbolā€‹ ā€‹ā€‹|ā€‹ā€‹ ā€‹isā€‹ ā€‹obtainedā€‹ ā€‹holdingā€‹ ā€‹downā€‹ ā€‹theā€‹ ā€‹keyā€‹ ā€‹ā€‹SHIFTā€‹ ā€‹ā€‹andā€‹ ā€‹pressingā€‹ ā€‹@)

Disc version

Amstradā€‹ ā€‹CPCā€‹ ā€‹464/464ā€‹ ā€‹plus
Ifā€‹ ā€‹youā€‹ ā€‹haveā€‹ ā€‹anā€‹ ā€‹externalā€‹ ā€‹driveā€‹ ā€‹DDI-1,ā€‹ ā€‹makeā€‹ ā€‹sureā€‹ ā€‹toā€‹ ā€‹firstā€‹ ā€‹turnā€‹ ā€‹onā€‹ ā€‹thisā€‹ ā€‹unitā€‹ ā€‹andā€‹ ā€‹thenā€‹ ā€‹theā€‹ ā€‹Amstrad CPC.ā€‹ ā€‹Insertā€‹ ā€‹theā€‹ ā€‹discā€‹ ā€‹intoā€‹ ā€‹theā€‹ ā€‹drive,ā€‹ ā€‹typeā€‹ ā€‹ā€‹|DISCā€‹ā€‹ ā€‹andā€‹ ā€‹thenā€‹ ā€‹pressā€‹ ā€‹ā€‹ENTER/RETURNā€‹. Thenā€‹ ā€‹type RUN”babaspalā€‹ā€‹ ā€‹andā€‹ ā€‹pressā€‹ ā€‹ā€‹ENTER/RETURNā€‹.
(Theā€‹ ā€‹symbolā€‹ ā€‹ā€‹|ā€‹ā€‹ ā€‹isā€‹ ā€‹obtainedā€‹ ā€‹holdingā€‹ ā€‹downā€‹ ā€‹theā€‹ ā€‹keyā€‹ ā€‹ā€‹SHIFTā€‹ ā€‹ā€‹andā€‹ ā€‹pressingā€‹ ā€‹@)

Amstradā€‹ ā€‹CPCā€‹ ā€‹664/6128/6128ā€‹ ā€‹plus
Insertā€‹ ā€‹theā€‹ ā€‹discā€‹ ā€‹intoā€‹ ā€‹theā€‹ ā€‹drive,ā€‹ ā€‹typeā€‹ ā€‹ā€‹RUN”babaspalā€‹ā€‹ ā€‹andā€‹ ā€‹thenā€‹ ā€‹pressā€‹ ā€‹ā€‹ENTER/RETURNā€‹.

Controls

Toā€‹ ā€‹interactā€‹ ā€‹withā€‹ ā€‹theā€‹ ā€‹menusā€‹ ā€‹youā€‹ ā€‹needā€‹ ā€‹toā€‹ ā€‹pressā€‹ ā€‹theā€‹ ā€‹numberā€‹ ā€‹correspondingā€‹ ā€‹toā€‹ ā€‹theā€‹ ā€‹optionā€‹ ā€‹you wantā€‹ ā€‹toā€‹ ā€‹select.ā€‹ ā€‹Pressā€‹ ā€‹ā€‹ESCā€‹ ā€‹ā€‹toā€‹ ā€‹skipā€‹ ā€‹intro.

Whenā€‹ ā€‹theā€‹ ā€‹gameā€‹ ā€‹isā€‹ ā€‹loadedā€‹ ā€‹youā€‹ ā€‹canā€‹ ā€‹seeā€‹ ā€‹theā€‹ ā€‹mainā€‹ ā€‹menuā€‹ ā€‹withā€‹ ā€‹theā€‹ ā€‹followingā€‹ ā€‹options:

  1. ā€‹Joystickā€‹:ā€‹ ā€‹Startā€‹ ā€‹startingā€‹ ā€‹usingā€‹ ā€‹theā€‹ ā€‹joystickā€‹ ā€‹asā€‹ ā€‹controlā€‹ ā€‹system.
  2. ā€‹Keyboardā€‹:ā€‹ ā€‹Startā€‹ ā€‹startingā€‹ ā€‹usingā€‹ ā€‹theā€‹ ā€‹keyboardā€‹ ā€‹asā€‹ ā€‹controlā€‹ ā€‹system.
  3. ā€‹Redefineā€‹:ā€‹ ā€‹Accessā€‹ ā€‹toā€‹ ā€‹redefineā€‹ ā€‹theā€‹ ā€‹keysā€‹ ā€‹ofā€‹ ā€‹theā€‹ ā€‹controlā€‹ ā€‹system.
  4. ā€‹Loadā€‹ ā€‹levelā€‹:ā€‹ ā€‹Accessā€‹ ā€‹toā€‹ ā€‹enterā€‹ ā€‹aā€‹ ā€‹levelā€‹ ā€‹codeā€‹ ā€‹toā€‹ ā€‹continueā€‹ ā€‹aā€‹ ā€‹game.

Theā€‹ ā€‹defaultā€‹ ā€‹keysā€‹ ā€‹areā€‹ ā€‹ā€‹CURSORSā€‹ ā€‹ā€‹toā€‹ ā€‹moveā€‹ ā€‹inā€‹ ā€‹theā€‹ ā€‹appropriateā€‹ ā€‹directionā€‹ ā€‹andā€‹ ā€‹ā€‹SPACEBARā€‹ ā€‹ā€‹to changeā€‹ ā€‹theā€‹ ā€‹controlā€‹ ā€‹betweenā€‹ ā€‹characters.

Finally,ā€‹ ā€‹fromā€‹ ā€‹theā€‹ ā€‹mainā€‹ ā€‹menuā€‹ ā€‹youā€‹ ā€‹canā€‹ ā€‹enterā€‹ ā€‹aā€‹ ā€‹codeā€‹ ā€‹level.ā€‹ ā€‹Thisā€‹ ā€‹willā€‹ ā€‹allowā€‹ ā€‹youā€‹ ā€‹toā€‹ ā€‹continueā€‹ ā€‹a gameā€‹ ā€‹rememberingā€‹ ā€‹levelsā€‹ ā€‹hadā€‹ ā€‹alreadyā€‹ ā€‹overcome.

Duringā€‹ ā€‹gameplayā€‹ ā€‹pressā€‹ ā€‹ā€‹ESCā€‹ ā€‹ā€‹toā€‹ ā€‹accessā€‹ ā€‹aā€‹ ā€‹contextualā€‹ ā€‹menuā€‹ ā€‹withā€‹ ā€‹theā€‹ ā€‹followingā€‹ ā€‹options:

  • ā€‹1. Continueā€‹:ā€‹ ā€‹toā€‹ ā€‹closeā€‹ ā€‹theā€‹ ā€‹contextā€‹ ā€‹menuā€‹ ā€‹andā€‹ ā€‹continueā€‹ ā€‹theā€‹ ā€‹gameā€‹ ā€‹(orā€‹ ā€‹youā€‹ ā€‹pressā€‹ ā€‹ESC).
  • 2. Restartā€‹:ā€‹ ā€‹toā€‹ ā€‹restartā€‹ ā€‹theā€‹ ā€‹levelā€‹ ā€‹withā€‹ ā€‹everyā€‹ ā€‹itemā€‹ ā€‹asā€‹ ā€‹itā€‹ ā€‹wasā€‹ ā€‹theā€‹ ā€‹firstā€‹ ā€‹time.
  • 0.ā€‹ ā€‹Quitā€‹:ā€‹ ā€‹toā€‹ ā€‹endā€‹ ā€‹theā€‹ ā€‹gameā€‹ ā€‹andā€‹ ā€‹returnā€‹ ā€‹toā€‹ ā€‹mainā€‹ ā€‹menu.

Theā€‹ ā€‹ā€‹Restartā€‹ ā€‹ā€‹optionā€‹ ā€‹shouldā€‹ ā€‹beā€‹ ā€‹usedā€‹ ā€‹whenever,ā€‹ ā€‹tryingā€‹ ā€‹toā€‹ ā€‹solveā€‹ ā€‹aā€‹ ā€‹level,ā€‹ ā€‹youā€‹ ā€‹getā€‹ ā€‹toā€‹ ā€‹aā€‹ ā€‹blocking situationā€‹ ā€‹thatā€‹ ā€‹makesā€‹ ā€‹itā€‹ ā€‹impossibleā€‹ ā€‹toā€‹ ā€‹finishā€‹ ā€‹thatā€‹ ā€‹level.

Noteā€‹ ā€‹thatā€‹ ā€‹evenā€‹ ā€‹ifā€‹ ā€‹youā€‹ ā€‹decideā€‹ ā€‹toā€‹ ā€‹exitā€‹ ā€‹theā€‹ ā€‹mainā€‹ ā€‹menuā€‹ ā€‹duringā€‹ ā€‹theā€‹ ā€‹courseā€‹ ā€‹ofā€‹ ā€‹aā€‹ ā€‹gameā€‹ ā€‹usingā€‹ ā€‹the Quitā€‹ ā€‹ā€‹option,ā€‹ ā€‹theā€‹ ā€‹systemā€‹ ā€‹willā€‹ ā€‹rememberā€‹ ā€‹theā€‹ ā€‹levelsā€‹ ā€‹exceeded,ā€‹ ā€‹soā€‹ ā€‹thatā€‹ ā€‹whenā€‹ ā€‹youā€‹ ā€‹startā€‹ ā€‹aā€‹ ā€‹new game,ā€‹ ā€‹youā€‹ ā€‹willā€‹ ā€‹startā€‹ ā€‹theā€‹ ā€‹levelā€‹ ā€‹thatā€‹ ā€‹youā€‹ ā€‹haveā€‹ ā€‹stayedā€‹ ā€‹forā€‹ ā€‹(asā€‹ ā€‹ifā€‹ ā€‹youā€‹ ā€‹wouldā€‹ ā€‹haveā€‹ ā€‹usedā€‹ ā€‹theā€‹ ā€‹restart levelā€‹ ā€‹option).

Continue Game

Baba’sā€‹ ā€‹Palaceā€‹ ā€‹containsā€‹ ā€‹100ā€‹ ā€‹levelsā€‹ ā€‹andā€‹ ā€‹itā€‹ ā€‹isā€‹ ā€‹notā€‹ ā€‹easyā€‹ ā€‹toā€‹ ā€‹reachā€‹ ā€‹theā€‹ ā€‹endā€‹ ā€‹inā€‹ ā€‹aā€‹ ā€‹singleā€‹ ā€‹game.ā€‹ ā€‹To simplifyā€‹ ā€‹thisā€‹ ā€‹taskā€‹ ā€‹theā€‹ ā€‹gameā€‹ ā€‹usesā€‹ ā€‹aā€‹ ā€‹codeā€‹ ā€‹systemā€‹ ā€‹thatā€‹ ā€‹willā€‹ ā€‹allowā€‹ ā€‹youā€‹ ā€‹toā€‹ ā€‹continueā€‹ ā€‹yourā€‹ ā€‹gameā€‹ ā€‹at anotherā€‹ ā€‹timeā€‹ ā€‹afterā€‹ ā€‹youā€‹ ā€‹haveā€‹ ā€‹turnedā€‹ ā€‹offā€‹ ā€‹yourā€‹ ā€‹personalā€‹ ā€‹computer.

Eachā€‹ ā€‹timeā€‹ ā€‹youā€‹ ā€‹passā€‹ ā€‹aā€‹ ā€‹level,ā€‹ ā€‹theā€‹ ā€‹gameā€‹ ā€‹willā€‹ ā€‹provideā€‹ ā€‹youā€‹ ā€‹withā€‹ ā€‹anā€‹ ā€‹exclusiveā€‹ LEVEL CODE consistingā€‹ ā€‹ofā€‹ ā€‹4ā€‹ ā€‹letters.ā€‹ ā€‹Inā€‹ ā€‹addition,ā€‹ ā€‹byā€‹ ā€‹pressingā€‹ ā€‹ā€‹ESCā€‹ ā€‹ā€‹duringā€‹ ā€‹theā€‹ ā€‹courseā€‹ ā€‹ofā€‹ ā€‹aā€‹ ā€‹gameā€‹ ā€‹youā€‹ ā€‹willā€‹ ā€‹be ableā€‹ ā€‹toā€‹ ā€‹accessā€‹ ā€‹theā€‹ ā€‹lastā€‹ ā€‹levelā€‹ ā€‹codeā€‹ ā€‹providedā€‹ ā€‹byā€‹ ā€‹theā€‹ ā€‹system.ā€‹ ā€‹Also,ā€‹ ā€‹wheneverā€‹ ā€‹youā€‹ ā€‹returnā€‹ ā€‹toā€‹ ā€‹the mainā€‹ ā€‹menu,ā€‹ ā€‹theā€‹ ā€‹gameā€‹ ā€‹willā€‹ ā€‹indicateā€‹ ā€‹theā€‹ ā€‹highestā€‹ ā€‹levelā€‹ ā€‹youā€‹ ā€‹haveā€‹ ā€‹reachedā€‹ ā€‹nextā€‹ ā€‹toā€‹ ā€‹yourā€‹ ā€‹level code.

Rememberā€‹ ā€‹toā€‹ ā€‹noteā€‹ ā€‹theā€‹ ā€‹levelā€‹ ā€‹codeā€‹ ā€‹beforeā€‹ ā€‹turningā€‹ ā€‹offā€‹ ā€‹yourā€‹ ā€‹personalā€‹ ā€‹computerā€‹ ā€‹soā€‹ ā€‹thatā€‹ ā€‹youā€‹ ā€‹can continueā€‹ ā€‹yourā€‹ ā€‹gameā€‹ ā€‹atā€‹ ā€‹anotherā€‹ ā€‹timeā€‹ ā€‹andā€‹ ā€‹notā€‹ ā€‹loseā€‹ ā€‹yourā€‹ ā€‹progress!

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Grettings

A Rhino y SYX por las rutinas de manejo del CRTC desarrolladas y cedidas, y por sus consejos.
A Joseman por sus cargadores.

Operation Alexandra – Ā©2018 4MHz

Grettings

Fran GallegoĀ For CPCTelera, a wonderful development engine for Amstrad CPC.
Joseman: For loader for Mass Storage devices.
Dragon: For his adaptation for Amstrad GX4000.

Baba’s Palace – Ā©2017 4MHz

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